AI Insights · Timothy · July 2021
Top 5 Cannabis Games in Austria: Q2 2021 Performance
A look into the performance of the top 5 cannabis games on a unified platform in Austria during Q2 2021, including trends in weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 cannabis games on a unified platform in Austria. Here’s a detailed look into their weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a significant increase in weekly revenue, peaking at around $1.2K in the final week of May. Weekly downloads showed a substantial rise mid-quarter, reaching 2.8K in the week of May 31. Active users also saw a remarkable increase, growing from 684 at the end of March to over 5.2K by early June.
Hempire - Weed Growing Game by LBC Studios Inc. had a more fluctuating performance. Weekly revenue started strong at approximately $1K but saw a decline towards the end of the quarter, falling to $478 in the final week of June. Downloads decreased significantly from 851 in late March to 146 by the end of June. Active users also showed a downward trend, dropping from 1.8K to 747 over the same period.
Weed Factory Idle by Spider Solitaire kept a relatively steady performance. Weekly revenue saw a moderate increase, peaking at $127 at the end of May. Downloads remained fairly consistent, with minor fluctuations, reaching a peak of 165 in the week of June 21. Active users showed a slight increase, rising from 327 at the end of March to 372 by the end of June.
Cheech and Chong Bud Farm from LDRLY had varied results. Weekly revenue peaked at $540 at the end of April but saw declines and moderate recoveries throughout the quarter. Downloads increased from 14 at the end of March to 103 by the end of June. Active users showed growth, increasing from 50 to 119 over the same period.
Weed Firm 2: Back To College by Ludum LLC had a relatively steady performance with some fluctuations. Weekly revenue saw a peak of $201 in mid-April but generally hovered around the $100 mark towards the end of the quarter. Downloads were relatively low, with a peak of 67 in early June. Active users showed a slight increase from 148 at the end of March to 150 by early June but then dropped to 81 by the end of the quarter.
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